New Powers and Status Effects

Unbalanced and Maneuvers

Being Unbalanced

A character who is unbalanced is a little slower to react, and a little slower on the offensive, as well. Perhaps he’s standing on a floor covered in oil and attempting to keep his footing, or perhaps he’s recovering from a blow that nearly caught him, but still managed to throw him back a moment.

Unbalanced
You take a -1 penalty to all defenses.
You can’t flank an enemy.
A character who is unbalanced can spend a minor action to regain his composure, removing the condition.

Gaining the Unbalanced Condition

A character is unbalanced if he rolls a natural 1, “fumbles”, on an attack roll. If a character makes multiple attack rolls as part of a single attack (for instance, if he is attacking an area,) only a natural 1 on the first roll can cause him to become unbalanced.

Or hell, maybe I just won’t care.

A character may also become unbalanced as a result of powers or maneuvers used against him.

Maneuvers

Maneuvers are the primary addition of this system. A maneuver is, at its heart, a standard power, as any other. The distinguishing characteristic of maneuvers is that they are usable – or known, if you prefer – by anyone, being nothing more than another form of combat action. A charge could be considered a maneuver, for instance.

Minor Feint
You make an attack with no intent to follow through, solely to throw your opponent off-balance.
At-Will * Martial, Weapon
Standard Action _ Melee weapon
Target: One creature
Attack: Charisma vs. Will
Hit: The target is unbalanced until the end of your next turn.

Disarm
Taking advantage of your foe’s temporary distraction, you attempt to wrest away his sword.
At-Will * Martial, Weapon
Standard Action _ Melee weapon
Target: One creature suffering from the unbalanced condition
Attack: Dexterity vs. Fortitude
Hit: One object held by the target is dropped. If you have a free hand, you may choose to be holding the object now. Otherwise, it falls 1d4 squares away from the target, in a direction of your choice.

Trip
While your enemy attempts to regain his guard, you swing for his feet.
At-Will * Martial, Weapon
Standard Action _ Melee weapon
Target: One creature suffering from the unbalanced condition
Attack: Strength vs. Reflex
Hit: The target falls prone.

Sunder
Sometimes, taking away your opponent’s tools is the surest way to victory… and right now, he’s not expecting it.
At-Will * Martial, Weapon
Standard Action _ Melee weapon
Target: One creature suffering from the unbalanced condition
Attack: Strength vs. AC
Hit: You strike your target’s carried weapon, implement, or shield, or worn armor. If you choose to strike a weapon or implement, all attacks made using it suffer a -1 penalty until it is repaired. If you strike armor or a shield, the bonus provided by that piece is reduced by 1 until repaired.
Special: If you strike at an object that is already damaged, the penalties stack.

New Powers and Status Effects

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