Redder Hander of Doomer (2nd RHOD Campaign)
Hesperia - the Land to the West
Hesperia; the land to the west. Stretching from the westernmost coast to the Mediterranean Sea’s eastern reaches, Hesperia is the home to many of the most technologically advanced and the most populous cities in the Old World.
- Avalon – The primary campaign setting is based equally on Elizabethan England and the Arthurian legends, with heavy influence from ancient faerie tales. Avalon and the other Blessed Isles have progressed well from its Medieval counterparts; the kingdom of Avalon now controls all the islands but the northern highlands, known collectively as Hibernia. The peoples value honesty and work ethic, and has a colossal pagan population compared to the rest of Hesperia – making them into a modern and ambitious people despite a degree of superstition.
- Eisen – The Seven Kingdoms are equivalent to the various nation-states that would become real-world Germany. Past the seven primary nation-states, dozens – and at times, hundreds – of minor princes and nobles own fiefs and independend kingdoms. Borders change from day to day – and sometimes even from year to year – as the League of Iron (the ruling body that governs the many princes) deals with constant court clashes. The lands to north are humble and Scandinavian, the lands to the west frequently clash with Montaigne, and the lands to the East are dangerous and untamed wildlands rich in danger and resources- perfect to start a nation should an individual so choose…
- Montaigne – Leon Alexandre du Montaigne proclaimed that he was the state. Decades of aristocracy begin to crumble under their own weight; the most powerful empire in the West shows signs of stress after decades of war with its neighbors. The peasantry is crushed under the most powerful upper-class the world has seen – but there is talk on every streetcorner, hope in every peasant’s heart that things may one day change and the burghers will rise and install a superior alternative to their Enlightened Despotism.
- Ussuria – Kept just from the brink of modernization, Ussuria does things as they have been done for centuries in this frigid and unforgiving land. Even now, its peasants and citizens stand ready should the Golden Horde once more invade on horseback.
- Castille is a beatiful country – arguably the most beautiful in Hesperia. The people are deeply religious and devoted to their families and their countries. A long history of courtesy and affiability is often overlooked when outsiders see their sense of complacency and tradition.
- Vendel – These Dutch and Scandinavian cultures are in schism between the forming merchant Guilds and the ancient warrior traditions of the Vestenmannavnjar (Vikings). A dichotomy exists between the urban traders and merchant leagues compared to their barbaric warrior-cousins who cling to their honored and mythical heritage.
- Vodacce – The Italian city-states are represented by the fracture and fractious islands of the scheming Merchant Princes all following the tenets of the Great Game. Vodacce is home to many often-warring states – Corbanile, Petruzzo, Venezzia, Monte Laguna, Padua, Veneto; each one with its own history and grand cities.
Vodacce is also the home to Julia, the former capitol of the largest empire the planet has ever seen, and the current headquarters of the Aventine Ecclesiarchy. Some of the greatest technological innovations ever made still function here, ancient and potent magicks from an empire centuries past.
- Sylvania is a simple land filled with castles and princes, not unlike its cultural cousins Bohemia and Eisen. However, Sylvania never once entered the League of Iron like its neighbors – for centuries it has remained a united, if fairly insular nation. Tales reach ears across the world that Sylvania is a horrid place where monsters walk the streets at night; horrific wolf-men tear travelers to shreds, vile mists seclude villages for decades, and darker things yet make their homes in the castles of the lands.
- Cathay is a mysterious land to the far east, farther east even than the nations of Bharate (India). It is the catch-all name for many cultures that have not yet had extensive contact with Hesperia. Legends tell of half-men that ride before they walk, of marvelous cities of brass and gold, of great empires carved out of seashells and jade.
- The Crescent Empire is exotic and alien compared to most other Hespeian nations. Six hundred years ago, men by the tens of thousands swept through its borders prompted by the Aventine Church. Etiquette and knowledge of one’s place is critical in what is now a xenophobic and insular empire. Wares of every sort are sold in their markets, yet a traveler might never see a friendly face – or even another foreigner. Many scholars and philosophers hail from its great centres of learning.
Other nations may lie yet undiscovered – or at least unknown to the general public. Some monuments to “The Explorer,” Gaius Hespericus Columbus, claim that the Julian emperor may have found landmasses across the planet that appear on no maps – Gondowana, Atteka, Osenia… some even claim to have found entire worlds across the Great Western Sea.