Redder Hander of Doomer (2nd RHOD Campaign)
An elder evil.
The Ghostlord – Level 16 Elite Solo Lich (Human Druid)
Medium natural humanoid
Initiative 37 hp)
AC 31; Fortitude 27, Reflex 30, Will 32
Saving Throws +3
Resist 13 Necrotic
Immune: Disease, Poison
Regeneration 10. If the lich takes radiant damage, its regeneration doesn’t function on its next turn.
Spellmaster (minor; recharge 5+)
The lich regains the use of an expended encounter power.
Necromantic Aura (Necrotic) aura 5
Any living creature that enters or starts its turn in the aura
takes 5 necrotic damage.
The lich can convert any attack power it has to necrotic. Change a power’s energy keyword to necrotic, or add necrotic energy to an attack power that doesn’t normally deal energy damage.
● at-will – Scythe (standard) ✦ Weapon
+17 vs. AC; 2d4 + 7 damage.
● at-will – Savage Rend (standard) ✦ Beast Form
+20 vs. Reflex; 1d8 + 12 damage, and the target slides 1 square. This power can be used as a melee basic attack.
● at-will – Flame Seed (standard) ✦ Fire, Zone
Ranged 10; +20 vs. Reflex; 1d6 + 6 fire damage, and the squares adjacent to the target become a fiery zone that lasts until the end of the Ghostlord’s next turn. Any enemy that enters the zone or starts its turn there takes 6 fire damage and is weakened (save ends).
● [M] Pounce (standard) ✦ Beast Form
+20 vs. Reflex; 1d8 + 12 damage, and the target grants combat advantage to the next creature that attacks it before the end of the Ghostlord’s next turn. When charging, she can use this power in place of a melee basic attack.
Encounter – Claws of Retribution (standard) ✦ Beast Form
+20 vs. Reflex; 2d6 + 12 damage, and until the end of the Ghostlord’s next turn, the Ghostlord can make a melee basic attack with a +4 attack bonus as an opportunity action against any enemy adjacent to the Ghostlord that hits or misses with an attack.
Encounter [M] Revitalizing Pounce (standard) ✦ Beast Form
+20 vs. Reflex; 3d8 + 12 damage, and remove from the Ghostlord every effect that a save can end. Miss: Half damage, and the Ghostlord makes a saving throw against each effect that a save can end.
● Wild Shape (minor) ✦ Polymorph
The Ghostlord changes from the Ghostlord’s humanoid form to beast form or vice versa. When the Ghostlord changes from beast form back to the lich’s humanoid form, the Ghostlord shifts 1 square. While the Ghostlord is in beast form, the Ghostlord can’t use attack, utility, or feat powers that lack the beast form keyword, although the Ghostlord can sustain such powers. The Ghostlord can use this power once per round.
Insect Plague (free)
Until the end of the encounter, the Ghostlord can use wild shape to assume the form of a cloud of insects. In this form, the Ghostlord gains a fly speed equal to the Ghostlord’s speed, and the Ghostlord can hover. The Ghostlord also becomes insubstantial. When the Ghostlord squeezes, the Ghostlord can move at full speed instead of half speed and can fit through any opening large enough to accommodate even a single insect. The Ghostlord can’t attack, pick up anything, or manipulate objects. Until this power ends, the lich can use wild shape to change among this form, another beast form, and the Ghostlord’s humanoid form.
While the Ghostlord is not wearing heavy armor, the Ghostlord gains a +1 bonus to the her speed.
Human Perseverance [Feat]
The Ghostlord gains a +1 feat bonus to saving throws.
Shadow Ray (standard; at-will) ✦ Necrotic
Ranged 20; +18 vs. Refl ex; 2d8 + 6 necrotic damage. Make a secondary attack against one target’s fortitude; success means that target is stunned (save ends).
Frostburn (standard; sustain minor; recharge ⚄ ⚅ ) ✦ Cold, Necrotic, Zone
Area burst 2 within 20; +18 vs. Fortitude; 3d8 + 6 cold and
necrotic damage. The burst creates a zone that lasts until the end
of the lich’s next turn. The zone is considered difficult terrain.
Any creature that starts its turn within the zone takes 10 cold
and necrotic damage, and the lich makes an attack versus the creatures’ fortitude. If successful, the creature is weakened (save ends). The lich can sustain or dismiss the zone as
a minor action.
Corruption (standard, encounter) Necrotic
The lich hurls a black glob of necrotic filth. Ranged 10; +7 vs. Reflex; 2d8 + 8 necrotic damage, and the target is weakened (save ends). This attack destroys any plants or fauna instantly. The lich gains 5 temporary it points.
When a lich is reduced to 0 hit points, its body and possessions crumble into dust, but it is not destroyed. It reappears (along with its possessions) in 1d10 days within 1 square of its
phylactery, unless the phylactery is also found and destroyed.
Second Wind (standard; encounter) ✦ Healing
The lich spends a healing surge and regains 54 hit points. The lich gains a +2 bonus to all defenses until the start of its next turn.
Remorseful Rending – Make a basic melee attack against one enemy. If the attacks hits and the target is dazed, stunned, helpless, or weakened, the target is petrified for one day. (The Ghostlord normally does this to remove unwanted visitors from her lair, or to capture visitors to be interrogated later.)
Skills Athletics +13, Nature +19, Perception +19 Heal +19, Arcana +14, History +14, Trade (Leatherworking) +14
Str 13 (12); Wis 22 (10); Int 12 (8)
Equipment hide armor, scythe, bunch of other shit
Possibly the oldest living being in Elsir Vale, the Ghostlord is an ancient Druid. Founder of the Albion druidic cult, the Ghostlord takes pride in her history. From the moment that her brutal religion was threatened, she swore an eternal vengeance on the Julians and their successors. She killed almost all the nobles in Rhest in a bloody night of ghost activity, weakening it to the point that it was destroyed by marauding barbarians.
The Ghostlord was happy to have her phylactery back. She withdrew her army back to her own lair, and sealed the gates immediately.